Real-Time Rendering is a technology that allows you to create physically complex, precise and realistic 3d scenes in a matter of seconds, offering a level of fidelity and detail that before, we could only imagine. It is no longer necessary to rely on the arduous rendering times of traditional software, giving a timely advantage at a productive and commercial level.
The Real-Time Architectural representation consists in producing 3d Walkthroughs that are represented graphically almost immediately, without the arduous waits that traditional rendering systems such as VRay, 3dMax, Maxwell Render, Cinema 4d imply, to name a few.
Real-time representations are measured by the frame rate, or the number of frames generated per second. Normally 24 fps are used (frames per second) is the frequency (rate) at which a device displays images called frames. The term applies equally to movies and video cameras, computer graphics and motion capture systems.
As for human perception, the interface between the brain and vision can process 10 to 12 separate images per second, perceiving them individually, by exceeding this number, the brain will perceive it as movement or animation.
By representing images in real time, you can create an interactive experience and completely remove the rendering wait process, which previously depended on large amounts of time.
That investment of render time was outsourced through a rendering farm, which consists of a grouping of several computers sharing the work of rendering the images or walkthroughs made with a three-dimensional editing program.
The Rendering of Architecture in Real-Time is not something new or of recent years, since it has been used in the technology behind the creation of video games for some time now. Due to Real-Time Rendering, 3D environments in video games can change to create an illusion of movement.
Keep in mind that in addition to using a 3D Rendering program based on real-time technology, great processing power is also needed to create real-time representations. If the computer does not have enough processing power, there will undoubtedly be difficulties in displaying the design rendering correctly. Here comes into play the quality and capabilities of the PC processor, and more importantly, the graphics card or GPU (graphics processing unit).